4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
300m
Range
0.83 RPS
Firerate
0.5%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-0.4 to 0.4 (95%)
Recoil X
1.6 to 2 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 153 | 85 | 42 | 42 |
| Zombie | 306 | 170 | 85 | 85 |
| Animal | 306 | 170 | 85 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 85 |
| Structure | 85 |
| Vehicle | 85 |
| Resource | 170 |
| Object | 170 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Crossbow.dat
GUID 50bbe6250214445594ac22dd9873d361
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10940
InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Sniper.wav
Size_X 4
Size_Y 2
Size2_Z 0.4
Sight 10943
Magazine 10941
Hook_Sight
Ammo_Min 1
Ammo_Max 1
Alert_Radius 1
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18853
Attachment_Calibers 4
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Irons
Attachment_Caliber_3 25140
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Unplace 0
Replace 0.77
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 300
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 30
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 50
Aim_In_Duration 0.4
Firerate 50
Action String
Player_Damage 85
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 170
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 170
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 85
Structure_Damage 85
Vehicle_Damage 85
Resource_Damage 170
Object_Damage 170
Durability 0.5
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -0.4
Recoil_Min_Y 1.6
Recoil_Max_X 0.4
Recoil_Max_Y 2
Shake_Min_X -0.0008
Shake_Min_Y -0.0032
Shake_Max_X 0.0008
Shake_Max_Y -0.004
Shake_Min_Z -0.005
Shake_Max_Z -0.01
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.01
Spread_Hip 0.4
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1