5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi
Firemodes
600m
Range
0.83 RPS
Firerate
0.5%
Durability Loss per Shot
Sight, Grip
Hooks
-20%
Movement Speed
-3 to 3 (95%)
Recoil X
12 to 15 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 252 | 140 | 70 | 70 |
| Zombie | 504 | 280 | 140 | 140 |
| Animal | 504 | 280 | 140 | - |
Structure Damage
High Caliber
| Damage | |
|---|---|
| Barricade | 100 |
| Structure | 100 |
| Vehicle | 600 |
| Resource | 280 |
| Object | 280 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_DRTP_0.dat
GUID 20a2ab83a53041efa34fafb6260a7218
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19144
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_DMR.wav
Unplace 0.11
Replace 0.65
Equipable_Movement_Speed_Multiplier 0.8
Size_X 5
Size_Y 2
Size2_Z 0.45
Hook_Sight
Grip 10669
Hook_Grip
Ammo_Min 0
Ammo_Max 0
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18840
Attachment_Calibers 3
//Scope
Attachment_Caliber_0 25001
//Grip
Attachment_Caliber_1 25014
//Grip
Attachment_Caliber_2 25016
Muzzle 19058
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Invulnerable
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 3
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 3" // High Tier Gun Parts
"2e1a3088c64d45fb8f24cfcbec5f5952" // Illegal Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
////////////////////////////////////////Balance Stats
Range 600
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 60
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200
Aim_In_Duration 0.7
Firerate 50
Action Trigger
Player_Damage 140
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 280
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 280
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 100
Structure_Damage 100
Vehicle_Damage 600
Resource_Damage 280
Object_Damage 280
Durability 0.5
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -3
Recoil_Min_Y 12
Recoil_Max_X 3
Recoil_Max_Y 15
Shake_Min_X -0.006
Shake_Min_Y -0.024
Shake_Max_X 0.006
Shake_Max_Y -0.03
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.0004
Spread_Hip 0.4
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1