3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

10.42 RPS

Firerate

0.04%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-1.2 to 1.2 (95%)

Recoil X

4.8 to 6 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 32 18 9 9
Zombie 64 36 18 18
Animal 64 36 18 -
Structure Damage
Low Caliber
Damage
Barricade 18
Structure 18
Vehicle 18
Resource 36
Object 36

Magazines (2)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
2 x
Spawn Id Spawn Name Items
19018 PS Spawn High Bandit 26
0 PS Group Guns Bandit High 8
PS_TKB.dat
GUID fa146294dea8498987948a9f5d293e86
Type Gun
Rarity Uncommon
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 19371

InventoryAudio Effects/Inventory_Sounds/SMG_Pickup/SMG_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_TKB.wav

Size_X 3
Size_Y 2
Size2_Z 0.45

Hook_Sight
Hook_Barrel

Sight 19297

Magazine 19331

Ammo_Min 0
Ammo_Max 30

Safety
Auto
Semi

Unplace 0.15
Replace 0.7

Magazine_Calibers 1
Magazine_Caliber_0 18806

Attachment_Calibers 2
// Scope
Attachment_Caliber_0 25003
// Barrel
Attachment_Caliber_1 25011

Muzzle 19000

Shell 19003

Quality_Min 60
Quality_Max 75

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"2bbce40cef7f46eaa24ef918bc4b9aa8 x 2" // Low Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 200
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 20
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.04
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 4
Action Trigger

Player_Damage 18
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 36
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 36
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 18
Structure_Damage 18
Vehicle_Damage 18
Resource_Damage 36
Object_Damage 36

Durability 0.04

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.2
Recoil_Min_Y 4.8
Recoil_Max_X 1.2
Recoil_Max_Y 6

Shake_Min_X -0.0024
Shake_Min_Y -0.0096
Shake_Max_X 0.0024
Shake_Max_Y -0.0120
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1