6 x 2 (12)

Inventory Size

Primary

Hand Slot

Auto

Firemodes

400m

Range

5.21 RPS

Firerate

0%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

0 to 0 (0%)

Recoil X

0 to 0 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 75 75 75 75
Zombie 150 150 150 150
Animal 150 150 150 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 75
Resource 0
Object 0

Magazines (1)

Magazines that can be attached to this weapon

1 blueprints
-
=
6 x
PS_BREN_Autocannon.dat
GUID b65260eaabe74f1a82e6f9ded22e1916
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19507

Size_X 6
Size_Y 2
Size2_Z 0.35

Magazine 19508

Ammo_Min 1
Ammo_Max 1

Auto

Magazine_Calibers 1
Magazine_Caliber_0 18843

Muzzle 19001

Can_Player_Equip False
Infinite_Ammo True
Allow_Magazine_Change False
Override_Show_Quality False

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

// Balance Stats (Turret)
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Firerate 8
Action Trigger

Player_Damage 75
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1

Zombie_Damage 150
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1

Animal_Damage 150
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 75
Resource_Damage 0
Object_Damage 0

Durability 0

Spread_Aim 1
Spread_Hip 0.03

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 6" // High Tier Gun Parts
			"2e1a3088c64d45fb8f24cfcbec5f5952" // Illegal Gun Parts
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		RequiresNearbyCraftingTags
        [
            "cc14961fe1324afc9292725ce5fa850c" // Working Tools
        ]
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage