4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
600m
Range
0.83 RPS
Firerate
0.5%
Durability Loss per Shot
Sight, Tactical
Hooks
-10%
Movement Speed
-2.8 to 2.8 (95%)
Recoil X
11.2 to 14 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 124 | 69 | 34 | 34 |
| Zombie | 248 | 138 | 69 | 69 |
| Animal | 248 | 138 | 69 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 69 |
| Structure | 69 |
| Vehicle | 69 |
| Resource | 138 |
| Object | 138 |
This item is part of 9 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Village Global
PS Lootbox Rare
PS Spawn Gunshop Global
PS Spawn Civ Global
PS Group Guns Rare
PS Group Guns Gunshop Proper
PS Group Guns Village Proper
PS Group Guns Civ Proper
PS Group Guns Gunshop High
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19039 | PS Spawn Village Global | 37 |
| 0 | PS Lootbox Rare | 34 |
| 19052 | PS Spawn Gunshop Global | 33 |
| 19037 | PS Spawn Civ Global | 30 |
| 0 | PS Group Guns Rare | 16 |
| 0 | PS Group Guns Gunshop Proper | 4 |
| 0 | PS Group Guns Village Proper | 4 |
| 0 | PS Group Guns Civ Proper | 4 |
| 0 | PS Group Guns Gunshop High | 2 |
PS_M68.dat
GUID 527aa86667ac4002b177166ddd9334c5
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19801
Instantiated_Item_Name_Override 25637
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Sniper.wav
Equipable_Movement_Speed_Multiplier 0.9
Size_X 4
Size_Y 2
Size2_Z 0.421
Magazine 19800
Hook_Sight
Hook_Tactical
Ammo_Min 2
Ammo_Max 10
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18818
Attachment_Calibers 2
// Scope
Attachment_Caliber_0 25002
// Tactical
Attachment_Caliber_1 25004
Muzzle 19001
Shell 19100
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 1" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 600
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 60
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200
Aim_In_Duration 0.6
Firerate 50
Action Bolt
Player_Damage 69
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 138
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 138
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 69
Structure_Damage 69
Vehicle_Damage 69
Resource_Damage 138
Object_Damage 138
Durability 0.5
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -2.8
Recoil_Min_Y 11.2
Recoil_Max_X 2.8
Recoil_Max_Y 14
Shake_Min_X -0.0056
Shake_Min_Y -0.0224
Shake_Max_X 0.0056
Shake_Max_Y -0.028
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.01
Spread_Hip 0.4
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1