4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

600m

Range

0.83 RPS

Firerate

0.5%

Durability Loss per Shot

Sight, Tactical

Hooks

-10%

Movement Speed

-2.8 to 2.8 (95%)

Recoil X

11.2 to 14 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 124 69 34 34
Zombie 248 138 69 69
Animal 248 138 69 -
Structure Damage
Low Caliber
Damage
Barricade 69
Structure 69
Vehicle 69
Resource 138
Object 138

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Village Global
PS Lootbox Rare
PS Spawn Gunshop Global
PS Spawn Civ Global
PS Group Guns Rare
PS Group Guns Gunshop Proper
PS Group Guns Village Proper
PS Group Guns Civ Proper
PS Group Guns Gunshop High
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_M68.dat
GUID 527aa86667ac4002b177166ddd9334c5
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19801

Instantiated_Item_Name_Override 25637

InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Sniper.wav

Equipable_Movement_Speed_Multiplier 0.9

Size_X 4
Size_Y 2
Size2_Z 0.421

Magazine 19800

Hook_Sight
Hook_Tactical

Ammo_Min 2
Ammo_Max 10

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18818

Attachment_Calibers 2
// Scope
Attachment_Caliber_0 25002
// Tactical
Attachment_Caliber_1 25004

Muzzle 19001

Shell 19100

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 1" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 600
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 60
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200

Aim_In_Duration 0.6

Firerate 50
Action Bolt

Player_Damage 69
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 138
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 138
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 69
Structure_Damage 69
Vehicle_Damage 69
Resource_Damage 138
Object_Damage 138

Durability 0.5

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -2.8
Recoil_Min_Y 11.2
Recoil_Max_X 2.8
Recoil_Max_Y 14

Shake_Min_X -0.0056
Shake_Min_Y -0.0224
Shake_Max_X 0.0056
Shake_Max_Y -0.028
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.01
Spread_Hip 0.4
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1