5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-2.6 to 2.6 (95%)
Recoil X
10.4 to 13 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 144 | 80 | 40 | 40 |
| Zombie | 288 | 160 | 80 | 80 |
| Animal | 288 | 160 | 80 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 80 |
| Structure | 80 |
| Vehicle | 80 |
| Resource | 160 |
| Object | 160 |
Magazines (0)
Magazines that can be attached to this weapon
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Ebr_1.dat
GUID dbc48688d93e4017adeae97161dda6d2
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19857
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_DMR.wav
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
Size_X 5
Size_Y 2
Size2_Z 0.4
Unplace 0.13
Replace 0.6
Magazine 19836
Magazine_Calibers 1
Magazine_Caliber_0 18832
Attachment_Calibers 8
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Barrel
Attachment_Caliber_3 25108
// Grip Vertical
Attachment_Caliber_4 25012
// Tacticals
Attachment_Caliber_5 25004
// Bipods
Attachment_Caliber_6 25109
// Grip Horizontal
Attachment_Caliber_7 25110
Hook_Sight
Hook_Grip
Hook_Tactical
Hook_Barrel
Ammo_Min 2
Ammo_Max 20
Safety
Semi
Caliber 19836
Muzzle 19066
Shell 19018
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 3
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 3" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 500
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.6
Firerate 15
Action Trigger
Player_Damage 80
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 160
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 160
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 80
Structure_Damage 80
Vehicle_Damage 80
Resource_Damage 160
Object_Damage 160
Durability 0.15
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -2.6
Recoil_Min_Y 10.4
Recoil_Max_X 2.6
Recoil_Max_Y 13
Shake_Min_X -0.0052
Shake_Min_Y -0.0208
Shake_Max_X 0.0052
Shake_Max_Y -0.026
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.01
Spread_Hip 0.4
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1