3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

13.89 RPS

Firerate

0.03%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-0.6 to 0.6 (95%)

Recoil X

2.4 to 3 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 28 16 8 8
Zombie 57 32 16 16
Animal 57 32 16 -
Structure Damage
Low Caliber
Damage
Barricade 16
Structure 16
Vehicle 16
Resource 32
Object 32

Magazines (1)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
3 x
Spawn Id Spawn Name Items
0 PS Lootbox Epic 44
0 PS Group Guns Epic 18
0 PS Group PRO90 4
PS_PRO90_2.dat
GUID f5ced4dcb06443de9b662d4a1cce4784
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 19895

InventoryAudio Effects/Inventory_Sounds/SMG_Pickup/SMG_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_P90.wav

Size_X 3
Size_Y 2
Size2_Z 0.37

Magazine 19891
Sight 19297

Unplace 0.1
Replace 0.55

Ammo_Min 11
Ammo_Max 50

Safety
Auto
Semi

Hook_Sight
Hook_Tactical
Hook_Barrel

Magazine_Calibers 1
Magazine_Caliber_0 18815


Attachment_Calibers 3
// Scope
Attachment_Caliber_0 25003
// Barrel
Attachment_Caliber_1 25011
// Tactical
Attachment_Caliber_2 25004
Muzzle 19000

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"2bbce40cef7f46eaa24ef918bc4b9aa8 x 3" // Low Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 200
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 20
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 3
Action Trigger

Player_Damage 16
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 32
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 32
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 16
Structure_Damage 16
Vehicle_Damage 16
Resource_Damage 32
Object_Damage 32

Durability 0.03

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -0.6
Recoil_Min_Y 2.4
Recoil_Max_X 0.6
Recoil_Max_Y 3

Shake_Min_X -0.0012
Shake_Min_Y -0.0048
Shake_Max_X 0.0012
Shake_Max_Y -0.006
Shake_Min_Z -0.005
Shake_Max_Z -0.01

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1