4 x 2 (8)
Inventory Size
Primary
Hand Slot
Auto, Safety
Firemodes
100m
Range
4.17 RPS
Firerate
0.1%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
-2.4 to 2.4 (95%)
Recoil X
9.6 to 12 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 13 | 11 | 11 | 11 |
| Zombie | 26 | 22 | 22 | 22 |
| Animal | 26 | 22 | 22 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 11 |
| Structure | 11 |
| Vehicle | 11 |
| Resource | 22 |
| Object | 22 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19105 | PS ZombieGreen Spawn | 34 |
PS_AA12.dat
GUID 05ac74e45827430f89755a0df815a512
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19930
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AA12.wav
Size_X 4
Size_Y 2
Size2_Z 0.35
Unplace 0.15
Replace 0.65
Magazine 10602
Hook_Barrel
Ammo_Min 10
Ammo_Max 20
Safety
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18814
Attachment_Calibers 1
// Barrel
Attachment_Caliber_0 25009
BladeIDs 2
BladeID_0 0
BladeID_1 2
Muzzle 19066
Shell 19064
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 3" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 100
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 10
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200
Fire_Delay_Seconds 0.1
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.1
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 10
Action Trigger
Player_Damage 11
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2
Zombie_Damage 22
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2
Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2
Barricade_Damage 11
Structure_Damage 11
Vehicle_Damage 11
Resource_Damage 22
Object_Damage 22
Durability 0.1
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -2.4
Recoil_Min_Y 9.6
Recoil_Max_X 2.4
Recoil_Max_Y 12
Shake_Min_X -0.0096
Shake_Min_Y -0.0182
Shake_Max_X 0.0096
Shake_Max_Y -0.024
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.15
Spread_Hip 0.3
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1