2 x 2 (4)
Inventory Size
Any
Hand Slot
Semi, Auto, Safety
Firemodes
100m
Range
13.89 RPS
Firerate
0.03%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-0.4 to 0.4 (95%)
Recoil X
1.6 to 2 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 21 | 12 | 12 | 12 |
| Zombie | 43 | 24 | 24 | 24 |
| Animal | 43 | 24 | 24 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 12 |
| Structure | 12 |
| Vehicle | 12 |
| Resource | 24 |
| Object | 24 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Nailgun_1.dat
GUID 58c7926cce034740bd9395e29c7ec1c0
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0
Slot Any
ID 19966
InventoryAudio Effects/Inventory_Sounds/Handgun_Pickup/Handgun_Pickup.asset
Unplace 0.3
Replace 0.7
Size_X 2
Size_Y 2
Size2_Z 0.33
Magazine 19955
Barrel 19954
Hook_Sight
Ammo_Min 11
Ammo_Max 30
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18836
Attachment_Calibers 3
//Halo Sights
Attachment_Caliber_0 25200
//Scopes 2x-4x
Attachment_Caliber_1 25201
//Scopes 8x-16x
Attachment_Caliber_2 25202
Muzzle 19022
BladeID 2
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 1
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"2e1a3088c64d45fb8f24cfcbec5f5952" // Illegal Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
////////////////////////////////////////Balance Stats
Range 100
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 10
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200
Aim_In_Duration 0.2
Firerate 3
Action Trigger
Player_Damage 12
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 24
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 24
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 12
Resource_Damage 24
Object_Damage 24
Durability 0.03
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -0.4
Recoil_Min_Y 1.6
Recoil_Max_X 0.4
Recoil_Max_Y 2
Shake_Min_X -0.0008
Shake_Min_Y -0.0032
Shake_Max_X 0.0008
Shake_Max_Y -0.004
Shake_Min_Z -0.005
Shake_Max_Z -0.01
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1