1 x 3 (3)

Inventory Size

Tertiary

Hand Slot

2.5m

Range

0.50%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 75 50 25 25
Zombie 150 100 50 50
Animal 150 100 50 -
Structure Damage
Low Caliber
Damage
Barricade 100
Structure 50
Vehicle 50
Resource 50
Object 50
2 blueprints
-
-
+
=
3 x
PS_Sledge.dat
GUID 193a585422504e53ba9ea0b93c3880d3
Type Melee
Rarity Uncommon
Useable Melee
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Tertiary
Use_Auto_Stat_Descriptions False
ID 19169

Size_X 1
Size_Y 3
Size2_Z 0.78

Range 2.5
Strength 1.5
Weak 0.5
Strong 0.5
Stamina 50

Player_Damage 50
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5

Zombie_Damage 100
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 100
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5

Barricade_Damage 100
Structure_Damage 50
Vehicle_Damage 50
Resource_Damage 50
Object_Damage 50

Durability 0.50

Quality_Min 100

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bones Always

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems "823f3b130af144378889f5e0f084fc54" // Metal Fragments
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems "823f3b130af144378889f5e0f084fc54 x 3" // Metal Fragments
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair