1 x 1 (1)

Inventory Size

Tertiary

Hand Slot

2m

Range

0.2%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 30 20 10 10
Zombie 60 40 20 20
Animal 60 40 20 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 20
Resource 20
Object 20
2 blueprints
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-
+
=
Spawn Id Spawn Name Items
19037 PS Spawn Civ Global 30
0 PS Group Melee Civ 2
PS_Scissors.dat
GUID d5b52d8907034a7d8ad898c3b9118bf8
Type Melee
Rarity Uncommon
Useable Melee
Zombie_Ragdoll_Force_Multiplier 0.1
ID 19372
Slot Tertiary
Use_Auto_Stat_Descriptions False

Size_X 1
Size_Y 1
Size2_Z 0.39

Range 2
Strength 1.5
Weak 0.5
Strong 0.5
Stamina 20

Player_Damage 20
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5

Zombie_Damage 40
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 40
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.2

Quality_Min 100

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems "823f3b130af144378889f5e0f084fc54" // Metal Fragments
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems "823f3b130af144378889f5e0f084fc54 x 1" // Metal Fragments
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair