1 x 3 (3)

Inventory Size

Tertiary

Hand Slot

2.5m

Range

0.45%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 67 45 22 22
Zombie 135 90 45 45
Animal 135 90 45 -
Structure Damage
Low Caliber
Damage
Barricade 45
Structure 45
Vehicle 45
Resource 45
Object 45
2 blueprints
-
-
+
=
2 x
Spawn Id Spawn Name Items
19017 PS Spawn Low Bandit 18
0 PS Group Melee Bandit 2
PS_Machete_0.dat
GUID ae8d533c9b534ff895345176a422aae4
Type Melee
Rarity Uncommon
Useable Melee
Zombie_Ragdoll_Force_Multiplier 0.1
ID 19545
Slot Tertiary
Use_Auto_Stat_Descriptions False

Size_X 1
Size_Y 3
Size2_Z 0.7

Range 2.5
Strength 1.5
Weak 0.5
Strong 0.5
Stamina 45

Player_Damage 45
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5

Zombie_Damage 90
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 90
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5

Barricade_Damage 45
Structure_Damage 45
Vehicle_Damage 45
Resource_Damage 45
Object_Damage 45

Durability 0.45

Quality_Min 100

BladeIDs 2
BladeID_0 0
BladeID_1 2

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems "823f3b130af144378889f5e0f084fc54" // Metal Fragments
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems "823f3b130af144378889f5e0f084fc54 x 2" // Metal Fragments
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair