1 x 3 (3)

Inventory Size

Tertiary

Hand Slot

2.5m

Range

0.05%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 11 8 6 6
Zombie 22 12 6 6
Animal 22 12 6 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 10
Resource 2,000
Object 10
2 blueprints
-
-
+
=
2 x
PS_Pickaxe_Iridium.dat
GUID ced05a71789e40268e5e6846630fec5c
Type Melee
Rarity Rare
Useable Melee
Zombie_Ragdoll_Force_Multiplier 0.1
ID 19712
Slot Tertiary
Use_Auto_Stat_Descriptions False

Size_X 1
Size_Y 3
Size2_Z 0.9

Range 2.5
Weak 0.4
Strength 1
Stamina 5

Player_Damage 10
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 20
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 10
Resource_Damage 2000
Object_Damage 10

Quality_Min 100

Durability 0.05

BladeIDs 3
BladeID_0 5
BladeID_1 6
BladeID_2 0

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems "33f3bf5db4e64852acac9e4d15518b59" // Iridium Fragments
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems "33f3bf5db4e64852acac9e4d15518b59 x 2" // Iridium Fragments
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair