2 x 1 (2)

Inventory Size

5,000 HP

Health

HIGH

Armor Tier

Wall

Construct

Yes

Repairable

Yes

Salvageable

No

Requires Pillars

2 blueprints
-
2 x
+
=
-
+
=
2 x
PS_Garage_Metal.dat
GUID faeab313206c46fd945606b30193e933

Type Structure

Armor_Tier High
Has_Clip_Prefab False

Rarity Rare
Useable Structure
Construct Wall
ID 19461

SalvageItem faeab313206c46fd945606b30193e933
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy c624bceb9e164357adca8fba5f43c674  

Size_X 2
Size_Y 1
Size2_Z 0.3

Requires_Pillars false

Health 5000
Range 6

Explosion 36

Blueprints
[
	{
		CategoryTag "541b6898fe594424b3fb2220fed04603" // Structures
		InputItems
		[
			{
				ID "c624bceb9e164357adca8fba5f43c674" // Metal Plate
				Amount 2
			}
			{
				ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
				Delete false
			}
		]
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
				Delete false
			}
		]
		OutputItems "c624bceb9e164357adca8fba5f43c674 x 2" // Metal Plate
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage

PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3

Salvage_Duration_Multiplier 0.5