2 x 1 (2)
Inventory Size
5,000 HP
Health
HIGH
Armor Tier
Rampart
Construct
Yes
Repairable
Yes
Salvageable
No
Requires Pillars
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Rampart_Metal.dat
GUID d279b0b042c64c95b043b7f4118d3205
Type Structure
Armor_Tier High
Has_Clip_Prefab False
Rarity Rare
Useable Structure
Construct Rampart
ID 19467
SalvageItem d279b0b042c64c95b043b7f4118d3205
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 22223e9f418d49f2b4b4aab261c51bc8
Size_X 2
Size_Y 1
Size2_Z 0.3
Requires_Pillars false
Health 5000
Range 6
Explosion 36
Blueprints
[
{
CategoryTag "541b6898fe594424b3fb2220fed04603" // Structures
InputItems
[
{
ID "c624bceb9e164357adca8fba5f43c674" // Metal Plate
Amount 1
}
{
ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
Delete false
}
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
Delete false
}
]
OutputItems "c624bceb9e164357adca8fba5f43c674 x 1" // Metal Plate
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Salvage_Duration_Multiplier 0.5