2 x 1 (2)
Inventory Size
10,000 HP
Health
HIGH
Armor Tier
Wall
Construct
Yes
Repairable
Yes
Salvageable
No
Requires Pillars
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Window_Metal_Red.dat
GUID 24f27d79cdee4807bed51646d1be5cb8
Type Structure
Armor_Tier High
Has_Clip_Prefab False
Rarity Legendary
Useable Structure
Construct Wall
ID 19488
SalvageItem 24f27d79cdee4807bed51646d1be5cb8
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 7feaab5360ef445e8a66f31269a51349
Size_X 2
Size_Y 1
Size2_Z 0.3
Requires_Pillars false
Health 10000
Range 6
Explosion 36
Blueprints
[
{
CategoryTag "541b6898fe594424b3fb2220fed04603" // Structures
InputItems
[
{
ID "7feaab5360ef445e8a66f31269a51349" // Adamantine Plate
Amount 2
}
{
ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
Delete false
}
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
Delete false
}
]
OutputItems "7feaab5360ef445e8a66f31269a51349 x 2" // Adamantine Plate
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Salvage_Duration_Multiplier 0.5