2 x 1 (2)
Inventory Size
2,500 HP
Health
HIGH
Armor Tier
Wall
Construct
Yes
Repairable
Yes
Salvageable
No
Requires Pillars
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Wall_Glass.dat
GUID d6d54def1f91423d8f372095c608c835
Type Structure
Armor_Tier High
Has_Clip_Prefab False
Rarity Rare
Useable Structure
Construct Wall
ID 19823
SalvageItem d6d54def1f91423d8f372095c608c835
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 475632249b984f4dba2285bebecad04f
Size_X 2
Size_Y 1
Size2_Z 0.3
Requires_Pillars false
Health 2500
Range 6
Explosion 36
Blueprints
[
{
CategoryTag "541b6898fe594424b3fb2220fed04603" // Structures
InputItems
[
{
ID "3e8d58d747044008a6596d76cce1ecb9" // Glass Pane
Amount 2
}
{
ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
Delete false
}
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
Delete false
}
]
OutputItems "3e8d58d747044008a6596d76cce1ecb9 x 2" // Glass Pane
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Salvage_Duration_Multiplier 0.5