2 x 1 (2)
Inventory Size
1,000 HP
Health
HIGH
Armor Tier
Wall
Construct
Yes
Repairable
Yes
Salvageable
No
Requires Pillars
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Wall_Metal_Ramp.dat
GUID d4907008b0f64ccea0799004210dfbea
Type Structure
Armor_Tier High
Has_Clip_Prefab False
Rarity Rare
Useable Structure
Construct Wall
ID 19915
SalvageItem d4907008b0f64ccea0799004210dfbea
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy c624bceb9e164357adca8fba5f43c674
Size_X 2
Size_Y 1
Size2_Z 0.3
Requires_Pillars false
Health 1000
Range 6
Explosion 36
Blueprints
[
{
CategoryTag "541b6898fe594424b3fb2220fed04603" // Structures
InputItems
[
{
ID "c624bceb9e164357adca8fba5f43c674" // Metal Plate
Amount 2
}
{
ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
Delete false
}
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
Delete false
}
]
OutputItems "c624bceb9e164357adca8fba5f43c674 x 2" // Metal Plate
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Salvage_Duration_Multiplier 0.5