2 x 1 (2)

Inventory Size

10,000 HP

Health

HIGH

Armor Tier

Wall

Construct

Yes

Repairable

Yes

Salvageable

No

Requires Pillars

2 blueprints
-
2 x
+
=
-
+
=
2 x
PS_Wall_Metal_Ramp_Red.dat
GUID d10a8740f35c4cee8e15a2ca01102ee4

Type Structure

Armor_Tier High
Has_Clip_Prefab False

Rarity Legendary
Useable Structure
Construct Wall
ID 19916

SalvageItem d10a8740f35c4cee8e15a2ca01102ee4
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 7feaab5360ef445e8a66f31269a51349

Size_X 2
Size_Y 1
Size2_Z 0.3

Requires_Pillars false

Health 10000
Range 6

Explosion 36

Blueprints
[
	{
		CategoryTag "541b6898fe594424b3fb2220fed04603" // Structures
		InputItems
		[
			{
				ID "7feaab5360ef445e8a66f31269a51349" // Adamantine Plate
				Amount 2
			}
			{
				ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
				Delete false
			}
		]
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
				Delete false
			}
		]
		OutputItems "7feaab5360ef445e8a66f31269a51349 x 2" // Adamantine Plate
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage

PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3

Salvage_Duration_Multiplier 0.5