2 x 2 (4)
Inventory Size
1
Amount
1
Blueprints
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19220 | PS Spawn Locker Police | 45 |
| 19114 | PS Zombie Spawn Police | 40 |
| 19039 | PS Spawn Village Global | 37 |
| 19037 | PS Spawn Civ Global | 30 |
| 0 | PS Group Warehouse Village | 28 |
| 0 | PS Spawn Warehouse Civ | 24 |
| 19033 | PS Spawn Low Police | 18 |
| 19017 | PS Spawn Low Bandit | 18 |
| 19222 | PS Spawn Locker Hospital | 16 |
| 19019 | PS Spawn Warehouse Bandit | 13 |
| 19036 | PS Spawn Warehouse Police | 10 |
| 19056 | PS Spawn Warehouse Hospital | 8 |
PS_Radio.dat
GUID bb91048c22b54571a1b1348ce70e021f
Type Supply
Rarity Uncommon
ID 19021
Size_X 2
Size_Y 2
Size2_Z 0.4
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"6a3d01e6a982470291aaeb2532967f69 x 2" // Plastic Fragments
"c0c52f8627844898b17ac02a4c49aae7 x 2" // Electronics
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage