2 x 2 (4)

Inventory Size

Spike

Build

15 HP

Health

Yes (10m)

Explosion

No

Requires Power

0s

Trap Cooldown

3s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 160
Zombie 320
Animal 320
Vehicle 1,600
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 65
Resource 320
Object 320
1 blueprints
-
PS_Air_Filter_Mine.dat
GUID 15fc2c4fc7a94e939e75c3040a5518fc
Type Trap
Rarity Rare
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High

Has_Clip_Prefab False

Build Spike
ID 19887

SalvageItem 15fc2c4fc7a94e939e75c3040a5518fc
Min_Items_Dropped_On_Destroy 0
Max_Items_Dropped_On_Destroy 0
Item_Dropped_On_Destroy 15fc2c4fc7a94e939e75c3040a5518fc

Size_X 2
Size_Y 2
Size2_Z 0.4

Health 15
Range 4
Radius 0.1
Offset 0.06

Player_Damage 160
Zombie_Damage 320
Animal_Damage 320
Barricade_Damage 50
Structure_Damage 65
Vehicle_Damage 1600
Resource_Damage 320
Object_Damage 320

Bypass_Claim

Explosion_Launch_Speed 20

Trap_Setup_Delay 3

Range2 10
Explosion2 19061
Explosive

Explosion 36

Vulnerable

PlacementAudioClip Sounds/BeepPlacing1.mp3

Salvage_Duration_Multiplier 0.2

Can_Use_Underwater False

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
		]
		OutputItems "255aca828fd64204b30afa25110588e3" // Homemade Explosive
		Effect "84347b13028340b8976033c08675d458" // Wrench
		RequiresNearbyCraftingTags
        [
            "43ceed30d8404d8ca3410ccdef97bde0" // Rewire Tools
        ]
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Salvage