Train
Engine type
0 KPH (0 MPH)
Forward speed
Indestructible
Health
No
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- None (rail-locked)
Train info
Trains are rail-locked - they only travel along map-defined train tracks and can't be steered freely. They're indestructible (engine forces no decay regardless of vulnerability flags) and never roll a destruction loot table. Their speed is also not multiplied by 1.25 internally like every other engine type.
1 m
Car length
0.24 m
Track offset
1 m
Wheel offset
Rail-locked
Movement
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 9046e71cf9fb423699c994b3fada3e1b
Rarity Epic
Type Vehicle
ID 19084
Speed_Min 0
Speed_Max 0
Fuel 100
Fuel_Min 100
Fuel_Max 100
Fuel_Burn_Rate 0
Health_Min 100
Health_Max 100
Health 1000
Exit 2.1
Cam_Follow_Distance 7.5
Engine Train
Train_Track_Offset 0.24
Train_Wheel_Offset 1
Train_Car_Length 1
Explosion 0
Default_Battery 3a62160c14e949a09e8d3597d0ad96ed
Invulnerable
Explosions_Invulnerable
Environment_Invulnerable
Bumper_Invulnerable
BatteryMode_Headlights Charging
BatteryMode_Sirens Charging
Can_Steal_Battery False
BatteryMode_Driving Charging
BatteryMode_Empty Charging
Can_Be_Locked False
Has_Clip_Prefab False
Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 10708
Turret_0_Yaw_Min -120
Turret_0_Yaw_Max 120
Turret_0_Pitch_Min 80
Turret_0_Pitch_Max 110
Master_Bundle_Override aridreborn.masterbundle
Bundle_Override_Path /Vehicles/Landed_NSV