1×2 (2)
Inventory size
+5%
Water
-50%
Virus
+30
Night vision
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 59299 | PS Gunshop Supplies 0 | 27.40 % | 8 |
| 59130 | PS Chemicals | 18.75 % | 8 |
| 59024 | PS Toolbox Supplies | 17.02 % | 9 |
| 59026 | PS Random Junk | 16.00 % | 10 |
| 59340 | PS Toolbox Cool | 15.11 % | 12 |
| 59025 | PS Toolbox Supplies Proper | 13.09 % | 10 |
| 59309 | PS Mines Supplies | 9.17 % | 17 |
| 59306 | PS Mines | 8.03 % | 19 |
| 59105 | PS Steel Mill | 6.86 % | 24 |
| 59121 | PS Backrooms | 6.79 % | 23 |
| 59043 | PS Construction Supplies | 6.78 % | 24 |
| 59161 | PS WaterPlant Supplies | 6.71 % | 22 |
| 59162 | PS Waterplant Proper | 5.77 % | 28 |
| 59046 | PS Construction Proper | 5.71 % | 31 |
| 59134 | PS Construction Zombo Drops | 5.51 % | 28 |
| 59076 | PS Automotive Proper | 5.25 % | 27 |
| 59074 | PS Automotive Supplies | 5.25 % | 27 |
| 59106 | PS Steel Mill Proper | 5.05 % | 30 |
| 59120 | PS Gunshop Proper | 4.57 % | 35 |
| 59326 | PS Warehouse 0 | 3.93 % | 95 |
| 59321 | PS Construction Cone Zombo | 3.67 % | 28 |
| 59261 | PS Airfield Supplies | 3.09 % | 47 |
| 59230 | PS Fishing Rod Goodies | 0.93 % | 98 |
| 59243 | PS Fishing Rod Goodies Junk | 0.93 % | 112 |
| 59224 | PS Fishing Rod Tier 0 | 0.04 % | 107 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Lubricant Oil ×1
GUID ff758a89bc4d4fc9bf5c8c61fcc02265
Type Water
Rarity Uncommon
Useable Consumeable
ID 59162
Size_X 1
Size_Y 2
Size_Z 0.4
Water 5
Virus 50
Vision 30
Quality_Min 100
Quality_Max 100
Blueprints 1
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59162
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 59907
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Compactify.