5×2 (10)

Inventory size

Primary

Hand slot

Semi, Safety

Firemodes

300 m

Range

600 RPM

Fire rate

0.1%

Durability loss per shot

Tactical, Barrel

Attachment hooks

Damage
Combat damage
Skull Spine Leg Arm
Player 77 70 56 56
Zombie 121 110 88 88
Animal 77 70 56
Other damage
Standard caliber
Barricade 20
Structure 20
Vehicle 50
Resource 50
Object 30
Range & ballistics
Full 100% damage out to 225 m, drops to 75% by 300 m, bullet expires at 300 m. Hover the chart to read damage at any distance.
100%0%50%75%0 m225 m
Max range
300 m
Alert radius
48 m
Bullet drop
×4
Recoil
10°20°30°40°50°aim
Control
Wild
Simulation
Semi, 5 taps · 10 rps
Side bias
Random side-to-side
Up kick / shot
7.5°
Side kick / shot
±2°
Recovery
100% / 100%
Firerate Adaptive Chambering
Firerate Adaptive Chambering
Damage -3%Spread +10%ADS speed +10%Firerate +1
Niu Bi De Firerate Adaptive Chambering
Niu Bi De Firerate Adaptive Chambering
Spread -100%ADS speed -100%Firerate +20
High-Pressure Adaptive Chambering
High-Pressure Adaptive Chambering
Damage +10%Vertical recoil +50%Horizontal recoil +50%Spread +50%Shake +50%ADS speed +25%Firerate +1
Stability Adaptive Chambering
Stability Adaptive Chambering
Vertical recoil -15%Horizontal recoil -15%Spread -5%Sway -15%Shake -15%ADS speed -5%Firerate -1
Advanced Tactical [Laser Mode]
Advanced Tactical [Laser Mode]
Aim laser Spread -20%ADS speed -15%
Advanced Tactical [Light Mode]
Advanced Tactical [Light Mode]
Flashlight ADS speed -15%
Advanced Tactical [Rangefinder Mode]
Advanced Tactical [Rangefinder Mode]
Rangefinder ADS speed -15%
Tactical Laser
Tactical Laser
Aim laser Spread -25%ADS speed -10%
Chainbreaker Tactical Laser
Chainbreaker Tactical Laser
Aim laser Spread -25%ADS speed -10%
Coalition Advanced Tactical Laser
Coalition Advanced Tactical Laser
Aim laser Spread -25%ADS speed -10%
Golden Tactical Laser
Golden Tactical Laser
Aim laser Spread -25%ADS speed -10%
Neon Blue Advanced Tactical Laser
Neon Blue Advanced Tactical Laser
Aim laser Spread -25%ADS speed -10%
Tactical Light
Tactical Light
Flashlight Spread -15%ADS speed -10%
Rangefinder
Rangefinder
Rangefinder ADS speed +10%
Blue Rangefinder
Blue Rangefinder
Rangefinder ADS speed +10%
Trigone Bayonet
Trigone Bayonet
Bayonet ADS speed +10%
Super Super High-Pressure Adaptive Chambering
Super Super High-Pressure Adaptive Chambering
Damage +400%Firerate +5
Heavy Adaptive Chambering
Heavy Adaptive Chambering
Damage +20%Vertical recoil +30%Horizontal recoil +30%Spread +30%Shake +30%ADS speed +25%Firerate -1
Multifunction Detector
Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Scorpion-7 Multifunction Detector
Scorpion-7 Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Coalition Multifunction Detector
Coalition Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Neon Blue Multifunction Detector
Neon Blue Multifunction Detector
Aim laser Flashlight Rangefinder Spread -20%ADS speed -20%
Antique Bayonet
Antique Bayonet
Bayonet ADS speed +10%
Glitch Bayonet
Bayonet
Bayonet
Bayonet ADS speed +5%
Advanced Barrel
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Advanced Barrel
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Advanced Barrel
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Advanced Barrel
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Advanced Barrel Gold
Advanced Barrel Gold
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Extended Barrel
Extended Barrel
Muzzle brake Damage +10%Vertical recoil -20%Horizontal recoil -20%Spread -3%ADS speed +50%Bullet drop -15%
Heavy Extended Barrel
Heavy Extended Barrel
Muzzle brake Damage +20%Vertical recoil -25%Horizontal recoil -25%Spread -5%ADS speed +100%Bullet drop -15%Sound range +25%
Muzzle
Muzzle
Vertical recoil -40%Horizontal recoil -20%ADS speed +5%Bullet drop -10%
Blue Muzzle
Blue Muzzle
Vertical recoil -40%Horizontal recoil -40%ADS speed +5%Bullet drop -20%
Raider Brake
Raider Brake
Vertical recoil -35%Horizontal recoil -15%Spread -45%ADS speed +10%Bullet drop -5%
Raider Brake
Raider Brake
Vertical recoil -35%Horizontal recoil -15%Spread -45%ADS speed +10%Bullet drop -5%
Spary Barrel
Silenced Sound range -50%
Suppressor
Suppressor
Silenced Spread -20%ADS speed +10%Sound volume -80%Sound range -50%
Webshot Barrel
Silenced Sound volume -40%Sound range -50%
The Real Advanced Barrel
The Real Advanced Barrel
Silenced Muzzle brake Damage +500%Vertical recoil -100%Horizontal recoil -100%Spread -100%Bullet drop -100%Sound volume -80%Sound range -50%
The Real Advanced Barrel
The Real Advanced Barrel
Silenced Muzzle brake Damage +500%Vertical recoil -100%Horizontal recoil -100%Spread -100%Bullet drop -100%Sound volume -80%Sound range -50%
Raider Brake
Raider Brake
Vertical recoil -35%Horizontal recoil -15%Spread -45%ADS speed +10%Bullet drop -5%
Raider Brake
Raider Brake
Vertical recoil -35%Horizontal recoil -15%Spread -45%ADS speed +10%Bullet drop -5%
Muzzle
Muzzle
Muzzle brake Vertical recoil -40%Horizontal recoil -20%ADS speed +5%Bullet drop -10%
Muzzle
Muzzle
Vertical recoil -40%Horizontal recoil -20%ADS speed +5%Bullet drop -10%
Muzzle Brake
Muzzle Brake
Vertical recoil -50%Horizontal recoil -25%Spread -20%ADS speed +30%Bullet drop -10%
Heavy Extended Barrel
Heavy Extended Barrel
Muzzle brake Damage +20%Vertical recoil -25%Horizontal recoil -25%Spread -5%ADS speed +100%Bullet drop -15%Sound range +25%
Ultra Heavy Suppressor
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Heavy Suppressor
Heavy Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -5%Spread -25%ADS speed +15%Bullet drop -5%Sound volume -80%Sound range -50%
Advanced Barrel
Advanced Barrel
Silenced Muzzle brake Spread -30%ADS speed +15%Sound volume -75%Sound range -50%
Suppressor
Suppressor
Silenced Spread -20%ADS speed +10%Sound volume -80%Sound range -50%
Heavy Suppressor
Heavy Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -5%Spread -25%ADS speed +15%Bullet drop -5%Sound volume -80%Sound range -50%
Ultra Heavy Suppressor
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Muzzle Brake
Muzzle Brake
Vertical recoil -50%Horizontal recoil -25%Spread -20%ADS speed +30%Bullet drop -10%
Extended Barrel
Extended Barrel
Muzzle brake Damage +10%Vertical recoil -20%Horizontal recoil -20%Spread -3%ADS speed +50%Bullet drop -15%
Heavy Suppressor
Heavy Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -5%Spread -25%ADS speed +15%Bullet drop -5%Sound volume -80%Sound range -50%
Heavy Suppressor
Heavy Suppressor
Silenced Muzzle brake Vertical recoil -10%Horizontal recoil -5%Spread -25%ADS speed +15%Bullet drop -5%Sound volume -80%Sound range -50%
Ultra Heavy Suppressor
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Ultra Heavy Suppressor
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Ultra Heavy Suppressor
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
Brake Suppressor
Brake Suppressor
Silenced Muzzle brake Vertical recoil -25%Horizontal recoil -25%Spread -20%ADS speed +10%Bullet drop -20%Sound volume -25%Sound range -50%
Ultra Heavy Suppressor
Ultra Heavy Suppressor
Silenced Muzzle brake Vertical recoil -15%Horizontal recoil -10%Spread -25%ADS speed +25%Bullet drop -10%Sound volume -90%Sound range -50%
3 blueprints
Repair
Repair lvl.2
0%
+
4 x
=
100%
Tool
=
2 x
Tool
Craft lvl.3
+
2 x
+
2 x
+
+
+
=
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
CN_Garand.dat
GUID 42eda5fa9f074fae8a17fc72c0243512
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 63880

Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.9

Hook_Barrel
Hook_Tactical

Magazine 63881

Ammo_Min 1
Ammo_Max 8

Safety
Semi

Attachment_Calibers 1
Attachment_Caliber_0 60000

Magazine_Calibers 1
Magazine_Caliber_0 63880

Aim_In_Duration 0.2
Aiming_Movement_Speed_Multiplier 0.85
Spread_Prone 0.6

Range 300
Firerate 4
Action Trigger

Damage_Falloff_Range 0.75
Damage_Falloff_Multiplier 0.75

Player_Damage 70
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.1

Zombie_Damage 110
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.1

Animal_Damage 70
Animal_Leg_Multiplier 0.8
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 50
Resource_Damage 50
Object_Damage 30

Durability 0.1

Spread_Aim 0.001
Spread_Hip 0.35

Recoil_Aim 0.75
Recoil_Min_X -2
Recoil_Min_Y 5
Recoil_Max_X 2
Recoil_Max_Y 10

Recover_X 1
Recover_Y 1

Shake_Min_X -0.002
Shake_Min_Y 0.002
Shake_Min_Z -0.002
Shake_Max_X 0.002
Shake_Max_Y -0.002
Shake_Max_Z -0.002

Ballistic_Steps 5
Ballistic_Travel 60
Ballistic_Drop 0.006

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 63880
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 61
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27