1 x 1 (1)

Inventory Size

1

Amount

9

Blueprints

9 blueprints
Gear
4 x
=
Gear
=
4 x
Barricade
+
=
Furniture
Craft lvl.3
12 x
+
5 x
=
Furniture
Craft lvl.3
10 x
+
5 x
=
Apparel
5 x
+
3 x
=
Tool
Craft lvl.1
4 x
+
4 x
+
+
=
Tool
+
=
Barricade
4 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
7122 Kuwait Civilian Supplies 33.33 % 3
7124 Kuwait Civilian 12.42 % 21
7160 Kuwait Sand Pile 11.29 % 49
7052 Kuwait Construction Average 10.20 % 9
7245 Kuwait Fishing 2 10.00 % 11
7121 Kuwait Civilian Baskets 8.69 % 27
7144 Kuwait Fishing 0 7.50 % 19
7145 Kuwait Fishing 1 5.08 % 17
7050 Kuwait Construction 3.06 % 32
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Rick's Base Parts
Run by KuwaitSurvivorRick
You give
Rope ×1
You get
3 Exp
Dominic's Supplies
Run by KuwaitNPCPosDominic
You give
Rope ×1
You get
1 Exp
Dominic's Supplies
Run by KuwaitCoalitionDominic
You give
Rope ×1
You get
1 Exp
Rope.dat
GUID 5427816994554caea6962c5902bd414d
Type Supply
ID 5536

Size_X 1
Size_Y 1
Size_Z 0.45

Blueprints 3
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 66
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Build 27
Blueprint_0_Map Kuwait
Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5536
Blueprint_1_Product 66
Blueprint_1_Products 4
Blueprint_1_Build 27
Blueprint_1_Map Kuwait
Blueprint_2_Type Barricade
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 5536
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 5260
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Build 27
Blueprint_2_Products 1
Blueprint_2_Product 5559
Blueprint_2_Map Kuwait

Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Items/Supplies/Rope