3×3 (9)
Inventory size
Neutral
Targeting mode
1,500 HP
Health
LOW
Armor tier
75 m
Detection radius
90 m
Target loss range
9 (3×3)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Requires power
Yes
Repairable
Yes
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID 3d641fe30ac24677b8823e6b9660bb75
Type Sentry
Rarity Legendary
Useable Barricade
Build Sentry
ID 38726
Size_X 3
Size_Y 3
Size_Z 1.1
Health 1500
Range 6
Radius 0.45
Offset 1
Storage_X 3
Storage_Y 3
Display
Locked
Mode Neutral
Detection_Radius 75
Target_Acquired_Effect 00ba9917611a4ce9b143195957ca4fda
Target_Lost_Effect 432028d73f5447f69105df757abc525b
Target_Loss_Radius 90
Salvage_Duration_Multiplier 1.2
Explosion 20
Blueprints 2
Blueprint_0_Type Utilities
Blueprint_0_Supplies 6
Blueprint_0_Supply_0_ID 38725
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 38627
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 285
Blueprint_0_Supply_2_Amount 8
Blueprint_0_Supply_3_ID 38200
Blueprint_0_Supply_3_Amount 1
Blueprint_0_Supply_4_ID 151
Blueprint_0_Supply_4_Amount 1
Blueprint_0_Supply_5_ID 1395
Blueprint_0_Supply_5_Amount 1
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 38726
Blueprint_0_Output_0_Amount 1
Blueprint_0_Output_1_ID 38729
Blueprint_0_Output_1_Amount 1
Blueprint_0_Tool 38358
Blueprint_0_Level 3
Blueprint_0_Skill Craft
Blueprint_0_Build 38355
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Flag_Bool
Blueprint_0_Condition_0_ID 36871
Blueprint_0_Condition_0_Value True
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 1395
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 68
Blueprint_1_Supply_1_Amount 3
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 38729
Blueprint_1_Output_0_Amount 1
Blueprint_1_Tool 38352
Blueprint_1_Level 2
Blueprint_1_Skill Craft
Blueprint_1_Build 27
Should_Close_When_Outside_Range true
PlacementAudioClip Sounds/MetalPlacement.mp3
Has_Clip_Prefab false