4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
559m
Range
0.83 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-2 to 2 (30%)
Recoil X
6 to 9 (30%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 99 | 57 | 22 | 22 |
Zombie | 136 | 94 | 31 | 31 |
Animal | 115 | 84 | 63 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 30 |
Structure | 30 |
Vehicle | 20 |
Resource | 85 |
Object | 110 |
Id | File Name |
---|---|
19334 | PS_Gunshop_Rare_Guns.dat |
19333 | PS_Civilian_M68s.dat |
PS_M68.dat
GUID 527aa86667ac4002b177166ddd9334c5
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 19801
Size_X 4
Size_Y 2
Size_Z 0.421
Magazine 19800
Hook_Sight
Hook_Tactical
Ammo_Min 2
Ammo_Max 10
Safety
Semi
Attachment_Calibers 4
Attachment_Caliber_0 18903
Attachment_Caliber_1 18902
Attachment_Caliber_2 18911
Attachment_Caliber_3 12000
Magazine_Calibers 1
Magazine_Caliber_0 19800
Firerate 50
Action Bolt
Player_Damage 57
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.75
Zombie_Damage 105
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.3
Animal_Damage 105
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 20
Resource_Damage 85
Object_Damage 110
Durability 0.15
Spread_Aim 0.005
Spread_Hip 0.25
Range 559
Ballistic_Steps 43
Ballistic_Travel 13
Ballistic_Drop 0.00125
Recoil_Min_X 2
Recoil_Min_Y 6
Recoil_Max_X -2
Recoil_Max_Y 9
Recover_X 0.3
Recover_Y 0.3
Shake_Min_X 0.007
Shake_Min_Y -0.018
Shake_Min_Z -0.02
Shake_Max_X -0.007
Shake_Max_Y -0.022
Shake_Max_Z -0.03
Muzzle 19001
Shell 19004
Gunshot_Rolloff_Distance 800
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19801
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 19202
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Recoil_Crouch 0.8
Recoil_Prone 0.7
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50