4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-0.5 to 0.5 (95%)

Recoil X

2 to 2.5 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 32 17 8 8
Zombie 64 34 17 17
Animal 64 34 17 -
Structure Damage
Low Caliber
Damage
Barricade 17
Structure 17
Vehicle 17
Resource 34
Object 34

Magazines (3)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
3 x
Tool
+
=
PS_M22_A.dat
GUID a17d06fce5b14163b8e8baa5efb0dd59
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 19848

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_T22.wav

Use_Auto_Icon_Measurements False

Size_X 4
Size_Y 2
Size_Z 0.418

Magazine 19250

Hook_Sight
Hook_Barrel
Hook_Tactical

Ammo_Min 10
Ammo_Max 20

Safety
Semi
Auto

Magazine_Calibers 1
Magazine_Caliber_0 18805

Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18911
//Barrel
Attachment_Caliber_1 18925
//Tactical
Attachment_Caliber_2 18922

BladeIDs 2
BladeID_0 0
BladeID_1 2

Muzzle 19000

Shell 19003

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Master_Bundle_Override aridreborn.masterbundle
Bundle_Override_Path /Items/Guns/Sniper_Rifles/PS_M22

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19848
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into components.

////////////////////////////////////////Balance Stats

Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 5
Action Trigger

Player_Damage 17
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 34
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 34
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 17
Structure_Damage 17
Vehicle_Damage 17
Resource_Damage 34
Object_Damage 34

Durability 0.05

Recoil_Min_X -0.5
Recoil_Min_Y 2
Recoil_Max_X 0.5
Recoil_Max_Y 2.5

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.003
Shake_Min_Y -0.002
Shake_Min_Z 0
Shake_Max_X 0.003
Shake_Max_Y 0.005
Shake_Max_Z -0.01

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.06
Spread_Hip 0.12
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3