4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
8.33 RPS
Firerate
0.05%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
-0.5 to 0.5 (95%)
Recoil X
2 to 2.5 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 32 | 17 | 8 | 8 |
Zombie | 64 | 34 | 17 | 17 |
Animal | 64 | 34 | 17 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 17 |
Structure | 17 |
Vehicle | 17 |
Resource | 34 |
Object | 34 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_M22_A.dat
GUID a17d06fce5b14163b8e8baa5efb0dd59
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 19848
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_T22.wav
Use_Auto_Icon_Measurements False
Size_X 4
Size_Y 2
Size_Z 0.418
Magazine 19250
Hook_Sight
Hook_Barrel
Hook_Tactical
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18805
Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18911
//Barrel
Attachment_Caliber_1 18925
//Tactical
Attachment_Caliber_2 18922
BladeIDs 2
BladeID_0 0
BladeID_1 2
Muzzle 19000
Shell 19003
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Master_Bundle_Override aridreborn.masterbundle
Bundle_Override_Path /Items/Guns/Sniper_Rifles/PS_M22
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19848
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Turn into components.
////////////////////////////////////////Balance Stats
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 5
Action Trigger
Player_Damage 17
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 34
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 34
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 17
Structure_Damage 17
Vehicle_Damage 17
Resource_Damage 34
Object_Damage 34
Durability 0.05
Recoil_Min_X -0.5
Recoil_Min_Y 2
Recoil_Max_X 0.5
Recoil_Max_Y 2.5
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.003
Shake_Min_Y -0.002
Shake_Min_Z 0
Shake_Max_X 0.003
Shake_Max_Y 0.005
Shake_Max_Z -0.01
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.06
Spread_Hip 0.12
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3