1 x 1 (1)
Inventory Size
0%
Durability Loss per Shot
0%
Damage Multiplier
0%
Spread
0%
Bullet Drop
0%
Recoil X
-7%
Recoil Y
0%
Volume
0%
Sway
-7%
Shake
0 RPM
Firerate Offset
This item is part of 19 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker Soviet
PS Zombie Spawn Soviet
PS Spawn High PMC
PS Spawn Heli Crate Soviet
PS ZombieMega Spawn Soviet
PS Spawn High AG17 18 Proper
PS Spawn Locker Police
PS Spawn High Soviet
PS Spawn High AG17 18
PS Zombie Spawn Police
PS Attachments PMC
PS Spawn Gunshop Global
PS Spawn High Bandit
PS Spawn High Police
PS Attachments Soviet
PS Attachments Gunshop
PS Attachments Bandit
PS Attachments Police
PS Group Pistol Barrels
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19219 | PS Spawn Locker Soviet | 90 |
| 19115 | PS Zombie Spawn Soviet | 80 |
| 19007 | PS Spawn High PMC | 63 |
| 19212 | PS Spawn Heli Crate Soviet | 49 |
| 19110 | PS ZombieMega Spawn Soviet | 49 |
| 19011 | PS Spawn High AG17 18 Proper | 46 |
| 19220 | PS Spawn Locker Police | 45 |
| 19001 | PS Spawn High Soviet | 42 |
| 0 | PS Spawn High AG17 18 | 41 |
| 19114 | PS Zombie Spawn Police | 40 |
| 0 | PS Attachments PMC | 38 |
| 19052 | PS Spawn Gunshop Global | 33 |
| 19018 | PS Spawn High Bandit | 27 |
| 19034 | PS Spawn High Police | 23 |
| 0 | PS Attachments Soviet | 16 |
| 0 | PS Attachments Gunshop | 14 |
| 0 | PS Attachments Bandit | 12 |
| 0 | PS Attachments Police | 11 |
| 0 | PS Group Pistol Barrels | 2 |
PS_Pistol_Muzzle.dat
GUID b009a1952f19411c87256eefbca704aa
Type Barrel
InventoryAudio Effects/Inventory_Sounds/Attachment_Pickup/Attachment_Pickup.asset
Rarity Uncommon
ID 19298
Size_X 1
Size_Y 1
Size2_Z 0.125
Calibers 1
Caliber_0 25007
Recoil_Y 0.93
Shake 0.93
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems "823f3b130af144378889f5e0f084fc54" // Metal Fragments
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Salvage