4 x 1 (4)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-0.8 to 0.8 (95%)
Recoil X
3.2 to 4 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 46 | 26 | 13 | 13 |
| Zombie | 93 | 52 | 26 | 26 |
| Animal | 93 | 52 | 26 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 26 |
| Structure | 26 |
| Vehicle | 26 |
| Resource | 52 |
| Object | 52 |
This item is part of 8 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Village Global
PS Spawn Gunshop Global
PS Spawn Civ Global
PS Group Guns Gunshop Proper
PS Group Guns Village Proper
PS Group Guns Civ Proper
PS Group Target Guns
PS Spawn Gunshop Shelfs High
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19039 | PS Spawn Village Global | 37 |
| 19052 | PS Spawn Gunshop Global | 33 |
| 19037 | PS Spawn Civ Global | 30 |
| 0 | PS Group Guns Gunshop Proper | 4 |
| 0 | PS Group Guns Village Proper | 4 |
| 0 | PS Group Guns Civ Proper | 4 |
| 0 | PS Group Target Guns | 2 |
| 19226 | PS Spawn Gunshop Shelfs High | 1 |
PS_T22.dat
GUID 7e65809ae3014cdd990687d00b8a147a
Type Gun
Rarity Common
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19249
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_T22.wav
InventoryAudio Effects/Inventory_Sounds/SMG_Pickup/SMG_Pickup.asset
Size_X 4
Size_Y 1
Size2_Z 0.2
Magazine 19250
Hook_Sight
Hook_Barrel
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18805
Attachment_Calibers 2
// Scope
Attachment_Caliber_0 25002
// Barrel
Attachment_Caliber_1 25007
Muzzle 19000
Shell 19003
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 1
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"2bbce40cef7f46eaa24ef918bc4b9aa8 x 1" // Low Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 500
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 15
Action Trigger
Player_Damage 26
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 52
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 52
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 26
Structure_Damage 26
Vehicle_Damage 26
Resource_Damage 52
Object_Damage 52
Durability 0.15
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -0.8
Recoil_Min_Y 3.2
Recoil_Max_X 0.8
Recoil_Max_Y 4
Shake_Min_X -0.0016
Shake_Min_Y -0.0064
Shake_Max_X 0.0016
Shake_Max_Y -0.008
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1