4 x 1 (4)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-0.8 to 0.8 (95%)
Recoil X
3.2 to 4 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 46 | 26 | 13 | 13 |
| Zombie | 93 | 52 | 26 | 26 |
| Animal | 93 | 52 | 26 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 26 |
| Structure | 26 |
| Vehicle | 26 |
| Resource | 52 |
| Object | 52 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19039 | PS Spawn Village Global | 37 |
| 19052 | PS Spawn Gunshop Global | 33 |
| 19037 | PS Spawn Civ Global | 30 |
| 0 | PS Group Guns Gunshop Proper | 4 |
| 0 | PS Group Guns Village Proper | 4 |
| 0 | PS Group Guns Civ Proper | 4 |
| 0 | PS Group Target Guns | 2 |
| 19226 | PS Spawn Gunshop Shelfs High | 1 |
PS_T22.dat
GUID 7e65809ae3014cdd990687d00b8a147a
Type Gun
Rarity Common
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19249
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_T22.wav
InventoryAudio Effects/Inventory_Sounds/SMG_Pickup/SMG_Pickup.asset
Size_X 4
Size_Y 1
Size2_Z 0.2
Magazine 19250
Hook_Sight
Hook_Barrel
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18805
Attachment_Calibers 2
// Scope
Attachment_Caliber_0 25002
// Barrel
Attachment_Caliber_1 25007
Muzzle 19000
Shell 19003
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 1
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"2bbce40cef7f46eaa24ef918bc4b9aa8 x 1" // Low Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 500
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 15
Action Trigger
Player_Damage 26
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 52
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 52
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 26
Structure_Damage 26
Vehicle_Damage 26
Resource_Damage 52
Object_Damage 52
Durability 0.15
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -0.8
Recoil_Min_Y 3.2
Recoil_Max_X 0.8
Recoil_Max_Y 4
Shake_Min_X -0.0016
Shake_Min_Y -0.0064
Shake_Max_X 0.0016
Shake_Max_Y -0.008
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1