2 x 2 (4)
Inventory Size
Any
Hand Slot
Semi, Safety
Firemodes
200m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-1.4 to 1.4 (95%)
Recoil X
5.6 to 7 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 59 | 33 | 16 | 16 |
| Zombie | 118 | 66 | 33 | 33 |
| Animal | 118 | 66 | 33 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 33 |
| Structure | 33 |
| Vehicle | 33 |
| Resource | 66 |
| Object | 66 |
This item is part of 6 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS Spawn Low PMC
PS Lootbox Rare
PS Group Guns Rare
PS Group Guns PMC Low
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19221 | PS Spawn Locker PMC | 103 |
| 19113 | PS Zombie Spawn PMC | 93 |
| 19006 | PS Spawn Low PMC | 40 |
| 0 | PS Lootbox Rare | 34 |
| 0 | PS Group Guns Rare | 16 |
| 0 | PS Group Guns PMC Low | 2 |
PS_Colt.dat
GUID 9bc874c19993439cbc1847ea6781e749
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Any
ID 19290
InventoryAudio Effects/Inventory_Sounds/Handgun_Pickup/Handgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Colt.wav
Size_X 2
Size_Y 2
Size2_Z 0.375
Magazine 19289
Hook_Sight
Hook_Barrel
Ammo_Min 4
Ammo_Max 7
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18808
Attachment_Calibers 2
// Scope
Attachment_Caliber_0 25003
// Barrel
Attachment_Caliber_1 25007
Muzzle 19023
Shell 19003
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 1
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"2bbce40cef7f46eaa24ef918bc4b9aa8 x 2" // Low Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 200
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 20
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.2
Firerate 15
Action Trigger
Player_Damage 33
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 66
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 66
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 33
Structure_Damage 33
Vehicle_Damage 33
Resource_Damage 66
Object_Damage 66
Durability 0.15
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -1.4
Recoil_Min_Y 5.6
Recoil_Max_X 1.4
Recoil_Max_Y 7
Shake_Min_X -0.0028
Shake_Min_Y -0.0112
Shake_Max_X 0.0028
Shake_Max_Y -0.014
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1