1 x 1 (1)

Inventory Size

Primary

Hand Slot

Auto

Firemodes

611m

Range

5.95 RPS

Firerate

0%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-1.1 to 1.1 (100%)

Recoil X

2 to 3 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 53 38 28 28
Zombie 170 93 46 46
Animal 170 124 93 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 100
Resource 111
Object 90

Magazines (4)

Magazines that can be attached to this weapon

PS_HMG.dat
GUID 58595a75426649f2a81078903388659e
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Epic
Useable Gun
Slot Primary
ID 60029

Sight 1301
Magazine 60030

Ammo_Min 40
Ammo_Max 50

Auto

Should_Delete_Empty_Magazines true

Caliber 60029

Range 611
Ballistic_Steps 47
Ballistic_Travel 13
Ballistic_Drop 0.00125

Shake_Min_X 0.004
Shake_Min_Y -0.005
Shake_Min_Z -0.01
Shake_Max_X -0.004
Shake_Max_Y -0.005
Shake_Max_Z -0.01

Muzzle 59016

Firerate 7
Action Trigger

Player_Damage 48
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.11

Zombie_Damage 155
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 155
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 100
Resource_Damage 111
Object_Damage 90

Aim_In_Duration 0.27
Spread_Aim 0.1
Spread_Hip 0.03

Recoil_Min_X -1.1
Recoil_Max_X 1.1

Recoil_Min_Y 2
Recoil_Max_Y 3

Recover_X 1
Recover_Y 0.1

BladeIDs 2
BladeID_0 0
BladeID_1 2

Gunshot_Rolloff_Distance 1000

Reload_Time 4.4
Turret

Player_Damage_Bleeding Always