4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
10.42 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-0.5 to 0.5 (30%)
Recoil X
6 to 6 (65%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 36 | 33 | 33 | 33 |
Zombie | 105 | 95 | 95 | 95 |
Animal | 36 | 33 | 33 | - |
Structure Damage
Damage | |
---|---|
Barricade | 20 |
Structure | 15 |
Vehicle | 35 |
Resource | 15 |
Object | 25 |
Id | File Name |
---|---|
60106 | CN_Military_Guns_L.dat |
GUID cee8e3595f2e49798e2164c45cd16b89
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 60003
Size_X 4
Size_Y 2
Size_Z 0.4
Size2_Z 0.6
Magazine 60000
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 10
Ammo_Max 30
Safety
Semi
Auto
Caliber 60000
Aim_In_Duration 0.2
Aiming_Movement_Speed_Multiplier 0.85
Range 200
Firerate 4
Action Trigger
Damage_Falloff_Range 0.7
Damage_Falloff_Multiplier 0.7
Player_Damage 35
Player_Leg_Multiplier 0.95
Player_Arm_Multiplier 0.95
Player_Spine_Multiplier 0.95
Player_Skull_Multiplier 1.05
Zombie_Damage 100
Zombie_Leg_Multiplier 0.95
Zombie_Arm_Multiplier 0.95
Zombie_Spine_Multiplier 0.95
Zombie_Skull_Multiplier 1.05
Animal_Damage 35
Animal_Leg_Multiplier 0.95
Animal_Spine_Multiplier 0.95
Animal_Skull_Multiplier 1.05
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability 0.1
Spread_Aim 0.03
Spread_Hip 0.2
Recoil_Min_X -0.5
Recoil_Min_Y 6
Recoil_Max_X 0.5
Recoil_Max_Y 6
Recover_X 0.3
Recover_Y 0.65
Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.01
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.005
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 60003
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27