1 x 1 (1)
Inventory Size
Any
Hand Slot
Semi, Safety
Firemodes
50m
Range
41.67 RPS
Firerate
0.1%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
1 to 4 (90%)
Recoil X
5 to 8 (90%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 27 | 20 | 15 | 15 |
Zombie | 49 | 36 | 27 | 27 |
Animal | 27 | 20 | 15 | - |
Structure Damage
Damage | |
---|---|
Barricade | 25 |
Structure | 20 |
Vehicle | 30 |
Resource | 20 |
Object | 25 |
GUID b99a18caacf24c57a52a80832b5dc5ea
Type Gun
Rarity Uncommon
Useable Gun
Slot Any
ID 60109
Size_X 1
Size_Y 1
Size_Z 0.35
Size2_Z 0.35
Magazine 60108
Hook_Barrel
Ammo_Min 2
Ammo_Max 6
Safety
Semi
Caliber 60001
Aim_In_Duration 0.05
Aiming_Movement_Speed_Multiplier 1
Fire_Delay_Seconds 0.075
Range 50
Firerate 0
Action Trigger
Damage_Falloff_Range 0.25
Damage_Falloff_Multiplier 0.25
Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 45
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 25
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25
Durability 0.1
Spread_Aim 0.05
Spread_Hip 0.01
Recoil_Min_X -1
Recoil_Min_Y 5
Recoil_Max_X -4
Recoil_Max_Y 8
Recover_X 0.9
Recover_Y 0.9
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.01
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.01
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 60109
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27