3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
125m
Range
20.84 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-2.25 to 2.25 (90%)
Recoil X
4.45 to 6.65 (90%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 29 | 22 | 16 | 16 |
Zombie | 113 | 84 | 64 | 64 |
Animal | 74 | 55 | 42 | - |
Structure Damage
Damage | |
---|---|
Barricade | 7 |
Structure | 7 |
Vehicle | 25 |
Resource | 20 |
Object | 30 |
GUID bb4925f7eb0841b8b024e9cfa8ec86c9
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 61005
Size_X 3
Size_Y 2
Size_Z 0.375
Magazine 61006
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 15
Ammo_Max 30
Safety
Semi
Auto
Caliber 25
Aim_In_Duration 0.1
Aiming_Movement_Speed_Multiplier 0.95
Fire_Delay_Seconds 0.075
Range 125
Firerate 2
Action Trigger
Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0.5
Player_Damage 26
Player_Leg_Multiplier 0.65
Player_Arm_Multiplier 0.65
Player_Spine_Multiplier 0.85
Player_Skull_Multiplier 1.15
Zombie_Damage 99
Zombie_Leg_Multiplier 0.65
Zombie_Arm_Multiplier 0.65
Zombie_Spine_Multiplier 0.85
Zombie_Skull_Multiplier 1.15
Animal_Damage 65
Animal_Leg_Multiplier 0.65
Animal_Spine_Multiplier 0.85
Animal_Skull_Multiplier 1.15
Barricade_Damage 7
Structure_Damage 7
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 30
Durability 0.1
Spread_Aim 0.015
Spread_Hip 0.1
Recoil_Min_X -2.25
Recoil_Min_Y 4.45
Recoil_Max_X 2.25
Recoil_Max_Y 6.65
Recover_X 0.9
Recover_Y 0.9
Shake_Min_X -0.0011
Shake_Min_Y 0.0008
Shake_Min_Z -0.02
Shake_Max_X 0.0011
Shake_Max_Y 0.0006
Shake_Max_Z -0.02
Muzzle 3
Can_Aim_During_Sprint True
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61005
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 3
Blueprint_1_Build 27