2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

100m

Range

41.67 RPS

Firerate

0.1%

Durability Loss per Shot

Tactical, Barrel

Hooks

0%

Movement Speed

-0.1 to 0.1 (100%)

Recoil X

5 to 6 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 44 32 24 24
Zombie 121 88 66 66
Animal 44 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 12
Structure 12
Vehicle 25
Resource 15
Object 20

Magazines (2)

Magazines that can be attached to this weapon

Barrels (16)

Barrels that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
2 x
Tool
=
2 x
CN_Sequence.dat
GUID 55d67ebc78f54140a2a6d471d1a47bb5
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 61021

Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35

Magazine 61022

Hook_Tactical
Hook_Barrel

Ammo_Min 3
Ammo_Max 20

Safety
Semi

Caliber 60003

Aim_In_Duration 0.05
Aiming_Movement_Speed_Multiplier 1

Range 100
Firerate 1
Action Trigger

Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0.5

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 110
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 20

Durability 0.1

Spread_Aim 0.02
Spread_Hip 0.1

Recoil_Min_X -0.1
Recoil_Min_Y 5
Recoil_Max_X 0.1
Recoil_Max_Y 6

Recover_X 1
Recover_Y 0.5

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.01
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.01

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61021
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27