2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
100m
Range
41.67 RPS
Firerate
0.1%
Durability Loss per Shot
Tactical, Barrel
Hooks
0%
Movement Speed
-0.1 to 0.1 (100%)
Recoil X
5 to 6 (50%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 40 | 29 | 22 | 22 |
Zombie | 110 | 80 | 60 | 60 |
Animal | 40 | 29 | 22 | - |
Structure Damage
Damage | |
---|---|
Barricade | 12 |
Structure | 12 |
Vehicle | 25 |
Resource | 15 |
Object | 20 |
Id | File Name |
---|---|
60106 | CN_Military_Guns_L.dat |
60302 | CN_SWAT_Guns.dat |
GUID 55d67ebc78f54140a2a6d471d1a47bb5
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 61021
Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35
Magazine 61022
Hook_Tactical
Hook_Barrel
Ammo_Min 3
Ammo_Max 20
Safety
Semi
Caliber 60003
Aim_In_Duration 0.05
Aiming_Movement_Speed_Multiplier 1
Range 100
Firerate 1
Action Trigger
Damage_Falloff_Range 0.7
Damage_Falloff_Multiplier 0.7
Player_Damage 37
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 37
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 20
Durability 0.1
Spread_Aim 0.02
Spread_Hip 0.1
Recoil_Min_X -0.1
Recoil_Min_Y 5
Recoil_Max_X 0.1
Recoil_Max_Y 6
Recover_X 1
Recover_Y 0.5
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.01
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.01
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61021
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27