4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
13.89 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-1 to 1 (25%)
Recoil X
4.5 to 5.5 (25%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 39 | 25 | 18 | 25 |
Zombie | 108 | 69 | 49 | 69 |
Animal | 44 | 28 | 20 | - |
Structure Damage
Damage | |
---|---|
Barricade | 20 |
Structure | 15 |
Vehicle | 35 |
Resource | 15 |
Object | 25 |
Id | File Name |
---|---|
60107 | CN_Military_Guns_H.dat |
GUID 96e7684326384246b3f91e599575c906
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 61031
Size_X 4
Size_Y 2
Size_Z 0.4
Size2_Z 0.6
Magazine 60000
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 10
Ammo_Max 30
Safety
Semi
Auto
Caliber 60000
Aim_In_Duration 0.2
Aiming_Movement_Speed_Multiplier 0.85
Range 200
Firerate 3
Action Trigger
Damage_Falloff_Range 0.65
Damage_Falloff_Multiplier 0.65
Player_Damage 36
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.1
Animal_Damage 40
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability 0.1
Spread_Aim 0.085
Spread_Hip 0.2
Recoil_Min_X -1
Recoil_Min_Y 4.5
Recoil_Max_X 1
Recoil_Max_Y 5.5
Recover_X 0.25
Recover_Y 0.25
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.005
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.005
Muzzle 4
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61031
Blueprint_1_Product 67
Blueprint_1_Products 5
Blueprint_1_Build 27