2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
100m
Range
20.84 RPS
Firerate
0.1%
Durability Loss per Shot
Tactical, Barrel
Hooks
0%
Movement Speed
-0.2 to 0.3 (100%)
Recoil X
3 to 6 (100%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 44 | 30 | 22 | 26 |
Zombie | 110 | 75 | 55 | 65 |
Animal | 44 | 30 | 22 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 5 |
Vehicle | 15 |
Resource | 15 |
Object | 15 |
Id | File Name |
---|---|
60600 | CN_Antique.dat |
CN_Classis_Boxcannon.dat
GUID 3a9bbb4ad6d84a1d95bc1d27c12dd8c6
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 61032
Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35
Magazine 61018
Hook_Tactical
Hook_Barrel
Ammo_Min 3
Ammo_Max 10
Safety
Semi
Auto
Caliber 60009
Aim_In_Duration 0.07
Aiming_Movement_Speed_Multiplier 0.98
Range 100
Firerate 2
Action Trigger
Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0.5
Player_Damage 40
Player_Leg_Multiplier 0.55
Player_Arm_Multiplier 0.65
Player_Spine_Multiplier 0.75
Player_Skull_Multiplier 1.1
Zombie_Damage 100
Zombie_Leg_Multiplier 0.55
Zombie_Arm_Multiplier 0.65
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.1
Animal_Damage 40
Animal_Leg_Multiplier 0.55
Animal_Spine_Multiplier 0.75
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 15
Resource_Damage 15
Object_Damage 15
Durability 0.1
Spread_Aim 0.05
Spread_Hip 0.15
Recoil_Min_X -0.2
Recoil_Min_Y 3
Recoil_Max_X 0.3
Recoil_Max_Y 6
Recover_X 1
Recover_Y 1
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.07
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 60032
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27