2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
85m
Range
20.84 RPS
Firerate
0.1%
Durability Loss per Shot
Tactical, Barrel
Hooks
0%
Movement Speed
-6 to 2 (20%)
Recoil X
3 to 4.5 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 38 | 31 | 21 | 21 |
Zombie | 121 | 99 | 66 | 66 |
Animal | 38 | 31 | 21 | - |
Structure Damage
Damage | |
---|---|
Barricade | 12 |
Structure | 12 |
Vehicle | 25 |
Resource | 15 |
Object | 15 |
GUID 5229c9c3b4914e478eac432e4f7d6fe1
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 61144
Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35
Magazine 61141
Hook_Barrel
Hook_Tactical
Ammo_Min 5
Ammo_Max 18
Safety
Semi
Auto
Attachment_Calibers 2
Attachment_Caliber_0 60000
Attachment_Caliber_1 4
Magazine_Calibers 1
Magazine_Caliber_0 4
Aim_In_Duration 0.07
Aiming_Movement_Speed_Multiplier 0.98
Range 85
Firerate 2
Action Trigger
Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0.5
Player_Damage 35
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.1
Zombie_Damage 110
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.1
Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.9
Animal_Skull_Multiplier 1.1
Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Durability 0.1
Spread_Aim 0.1
Spread_Hip 0.3
Recoil_Min_X -6
Recoil_Min_Y 3
Recoil_Max_X 2
Recoil_Max_Y 4.5
Recover_X 0.2
Recover_Y 0.4
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.075
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61144
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27