2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
100m
Range
41.67 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
-3 to 1.5 (20%)
Recoil X
2 to 3 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 41 | 30 | 23 | 23 |
Zombie | 121 | 93 | 71 | 71 |
Animal | 39 | 30 | 23 | - |
Structure Damage
Damage | |
---|---|
Barricade | 12 |
Structure | 12 |
Vehicle | 25 |
Resource | 15 |
Object | 15 |
GUID c7a460faa77f4547a6c0d90f4b7c6c6e
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 61145
Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35
Magazine 61141
Hook_Barrel
Hook_Tactical
Hook_Sight
Ammo_Min 5
Ammo_Max 18
Safety
Semi
Attachment_Calibers 2
Attachment_Caliber_0 60000
Attachment_Caliber_1 4
Magazine_Calibers 1
Magazine_Caliber_0 4
Aim_In_Duration 0.1
Aiming_Movement_Speed_Multiplier 0.95
Range 100
Firerate 0
Action Trigger
Damage_Falloff_Range 0.65
Damage_Falloff_Multiplier 0.65
Player_Damage 36
Player_Leg_Multiplier 0.65
Player_Arm_Multiplier 0.65
Player_Spine_Multiplier 0.85
Player_Skull_Multiplier 1.15
Zombie_Damage 110
Zombie_Leg_Multiplier 0.65
Zombie_Arm_Multiplier 0.65
Zombie_Spine_Multiplier 0.85
Zombie_Skull_Multiplier 1.1
Animal_Damage 36
Animal_Leg_Multiplier 0.65
Animal_Spine_Multiplier 0.85
Animal_Skull_Multiplier 1.1
Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Durability 0.1
Spread_Aim 0.1
Spread_Hip 0.3
Recoil_Min_X -3
Recoil_Min_Y 2
Recoil_Max_X 1.5
Recoil_Max_Y 3
Recover_X 0.2
Recover_Y 0.4
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.005
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61145
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27