4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
10.42 RPS
Firerate
0.1%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-0.9 to 0.9 (40%)
Recoil X
1.4 to 2.4 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 43 | 28 | 21 | 25 |
Zombie | 120 | 80 | 60 | 70 |
Animal | 43 | 28 | 21 | - |
Structure Damage
Damage | |
---|---|
Barricade | 25 |
Structure | 20 |
Vehicle | 40 |
Resource | 20 |
Object | 35 |
GUID a803168d3caf45488029af8f3923b6a9
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 61502
Size_X 4
Size_Y 2
Size_Z 0.35
Size2_Z 0.525
Sight 61503
Magazine 61504
Grip 61505
Barrel 61506
Tactical 61507
Ammo_Min 10
Ammo_Max 30
Safety
Semi
Auto
Caliber 60000
Aim_In_Duration 0.18
Aiming_Movement_Speed_Multiplier 0.87
Spread_Prone 0.6
Range 200
Firerate 4
Action Trigger
Damage_Falloff_Range 0.75
Damage_Falloff_Multiplier 0.75
Player_Damage 36
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 36
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 40
Resource_Damage 20
Object_Damage 35
Durability 0.1
Spread_Aim 0.04
Spread_Hip 0.1
Recoil_Min_X -0.9
Recoil_Min_Y 1.4
Recoil_Max_X 0.9
Recoil_Max_Y 2.4
Recover_X 0.4
Recover_Y 0.4
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.0075
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.0125
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 60002
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27