5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
300m
Range
2.08 RPS
Firerate
0.1%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
4 to 5 (50%)
Recoil X
25 to 30 (50%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 99 | 90 | 90 | 90 |
Zombie | 121 | 110 | 110 | 110 |
Animal | 108 | 99 | 99 | - |
Structure Damage
Damage | |
---|---|
Barricade | 35 |
Structure | 35 |
Vehicle | 60 |
Resource | 30 |
Object | 75 |
GUID 5d80375a227c4d259c3b20dcdda0ef12
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 61710
Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.9
Magazine 61711
Ammo_Min 1
Ammo_Max 10
Safety
Semi
Caliber 60099
Aim_In_Duration 0.2
Aiming_Movement_Speed_Multiplier 0.85
Spread_Prone 0.6
Range 300
Firerate 20
Action Bolt
Damage_Falloff_Range 0.8
Damage_Falloff_Multiplier 0.8
Player_Damage 90
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
Player_Skull_Multiplier 1.1
Zombie_Damage 110
Zombie_Leg_Multiplier 1.0
Zombie_Arm_Multiplier 1.0
Zombie_Spine_Multiplier 1.0
Zombie_Skull_Multiplier 1.1
Animal_Damage 99
Animal_Leg_Multiplier 1.0
Animal_Spine_Multiplier 1.0
Animal_Skull_Multiplier 1.1
Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 60
Resource_Damage 30
Object_Damage 75
Durability 0.1
Spread_Aim 0.002
Spread_Hip 0.15
Ballistic_Steps 5
Ballistic_Travel 60
Ballistic_Drop 0.005
Recoil_Aim 0.25
Recoil_Min_X -4
Recoil_Min_Y 25
Recoil_Max_X -5
Recoil_Max_Y 30
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61710
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27