5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

300m

Range

2.08 RPS

Firerate

0.1%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

4 to 5 (50%)

Recoil X

25 to 30 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 99 90 90 90
Zombie 121 110 110 110
Animal 108 99 99 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 35
Vehicle 60
Resource 30
Object 75

Magazines (2)

Magazines that can be attached to this weapon

Repair
Repair lvl.2
0%
=
100%
CN_Outfield.dat
GUID 5d80375a227c4d259c3b20dcdda0ef12
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 61710

Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.9

Magazine 61711

Ammo_Min 1
Ammo_Max 10

Safety
Semi

Caliber 60099

Aim_In_Duration 0.2
Aiming_Movement_Speed_Multiplier 0.85
Spread_Prone 0.6

Range 300
Firerate 20
Action Bolt

Damage_Falloff_Range 0.8
Damage_Falloff_Multiplier 0.8

Player_Damage 90
Player_Leg_Multiplier 1.0
Player_Arm_Multiplier 1.0
Player_Spine_Multiplier 1.0
Player_Skull_Multiplier 1.1

Zombie_Damage 110
Zombie_Leg_Multiplier 1.0
Zombie_Arm_Multiplier 1.0
Zombie_Spine_Multiplier 1.0
Zombie_Skull_Multiplier 1.1

Animal_Damage 99
Animal_Leg_Multiplier 1.0
Animal_Spine_Multiplier 1.0
Animal_Skull_Multiplier 1.1

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 60
Resource_Damage 30
Object_Damage 75

Durability 0.1

Spread_Aim 0.002
Spread_Hip 0.15

Ballistic_Steps 5
Ballistic_Travel 60
Ballistic_Drop 0.005

Recoil_Aim 0.25
Recoil_Min_X -4
Recoil_Min_Y 25
Recoil_Max_X -5
Recoil_Max_Y 30

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61710
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27