5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
50m
Range
41.67 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
-15 to 15 (60%)
Recoil X
45 to 50 (60%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 52 | 32 | 28 | 28 |
Zombie | 97 | 60 | 52 | 52 |
Animal | 52 | 32 | 28 | - |
Structure Damage
Damage | |
---|---|
Barricade | 20 |
Structure | 15 |
Vehicle | 20 |
Resource | 20 |
Object | 20 |
Id | File Name |
---|---|
61403 | CN_NB_Guns_H.dat |
GUID 1c4f061ef8e548ca9cf1edb33637b993
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 63904
Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.75
Magazine 64015
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 1
Ammo_Max 2
Safety
Semi
Bursts 2
Caliber 16
Aim_In_Duration 0.4
Aiming_Movement_Speed_Multiplier 0.65
Range 50
Firerate 0
Action Break
Damage_Falloff_Range 0.75
Damage_Falloff_Multiplier 0.75
Player_Damage 40
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.3
Zombie_Damage 75
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.3
Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20
Durability 0.1
Spread_Aim 0.35
Spread_Hip 0.125
Ballistic_Steps 1
Recoil_Min_X -15
Recoil_Min_Y 45
Recoil_Max_X 15
Recoil_Max_Y 50
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 60006
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 63904
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 4
Blueprint_1_Build 27