4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
60m
Range
3.79 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
-10 to 10 (60%)
Recoil X
35 to 40 (60%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 48 | 32 | 28 | 28 |
Zombie | 120 | 80 | 70 | 70 |
Animal | 48 | 32 | 28 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 7 |
Vehicle | 10 |
Resource | 10 |
Object | 12 |
Id | File Name |
---|---|
61303 | CN_Coalition_Guns_H.dat |
CN_Rochester_Coalition.dat
GUID 2730c4575eff45dc8d0a14d398ee309a
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 63966
Size_X 4
Size_Y 2
Size_Z 0.45
Size2_Z 0.85
Sight 63965
Magazine 60111
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 1
Ammo_Max 8
Safety
Semi
Bursts 8
Caliber 8
Range 60
Firerate 11
Action Pump
Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0.75
Player_Damage 40
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 100
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 12
Durability 0.1
Spread_Aim 0.12
Spread_Hip 0.1
Ballistic_Steps 1
Recoil_Min_X -10
Recoil_Min_Y 35
Recoil_Max_X 10
Recoil_Max_Y 40
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Shell 63966
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 63966
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27
Asset_Bundle_Version 3