5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
50m
Range
4.17 RPS
Firerate
0.1%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-15 to 15 (60%)
Recoil X
45 to 50 (60%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 48 | 32 | 28 | 28 |
Zombie | 72 | 48 | 42 | 42 |
Animal | 48 | 32 | 28 | - |
Structure Damage
Damage | |
---|---|
Barricade | 20 |
Structure | 15 |
Vehicle | 20 |
Resource | 20 |
Object | 20 |
GUID 0fc60dcef0c0438b86272462872e46ee
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 64005
Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.75
Magazine 381
Ammo_Min 1
Ammo_Max 2
Safety
Semi
Caliber 16
Aim_In_Duration 0.25
Aiming_Movement_Speed_Multiplier 0.8
Range 50
Firerate 10
Action Break
Damage_Falloff_Range 0.75
Damage_Falloff_Multiplier 0.75
Player_Damage 40
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 60
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20
Durability 0.1
Spread_Aim 0.35
Spread_Hip 0.15
Ballistic_Steps 1
Recoil_Min_X -15
Recoil_Min_Y 45
Recoil_Max_X 15
Recoil_Max_Y 50
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 64005
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 3
Blueprint_1_Build 27