5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

225m

Range

41.67 RPS

Firerate

0.01%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

0.5 to 0.5 (100%)

Recoil X

0 to 3 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 54 39 9 9
Zombie 150 110 25 25
Animal 54 39 9 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 15
Object 25

Magazines (3)

Magazines that can be attached to this weapon

Barrels (32)

Barrels that can be attached to this weapon

Repair
Repair lvl.2
0%
+
4 x
=
100%
Tool
=
3 x
Tool
Tool
CN_Anvila_NB_Burst.dat
GUID 8a7c56beee954c5da07b186a824a0065
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 64895

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.6

Sight 64899
Grip 63555
Magazine 64896

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 30
Ammo_Max 30

Safety
Semi
Bursts 2

Attachment_Calibers 2
Attachment_Caliber_0 60000
Attachment_Caliber_1 41951

Magazine_Calibers 1
Magazine_Caliber_0 41951

Aim_In_Duration 0.2
Aiming_Movement_Speed_Multiplier 0.85

Range 225
Firerate 1
Unplace 0.15
Replace 0.6
Action Trigger

Damage_Falloff_Range 0.8
Damage_Falloff_Multiplier 0.8

Player_Damage 36
Player_Leg_Multiplier 0.25
Player_Arm_Multiplier 0.25
Player_Spine_Multiplier 1.1
Player_Skull_Multiplier 1.5

Zombie_Damage 100
Zombie_Leg_Multiplier 0.25
Zombie_Arm_Multiplier 0.25
Zombie_Spine_Multiplier 1.1
Zombie_Skull_Multiplier 1.5

Animal_Damage 36
Animal_Leg_Multiplier 0.25
Animal_Spine_Multiplier 1.1
Animal_Skull_Multiplier 1.5

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25

Durability 0.01

Spread_Aim 0.02
Spread_Hip 0.05

Recoil_Min_X 0.5
Recoil_Min_Y 0
Recoil_Max_X 0.5
Recoil_Max_Y 3

Recover_X 1
Recover_Y 1

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.001
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.001

Muzzle 60006

Actions 2
Action_0_Type Blueprint
Action_0_Source 64895
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2
Action_0_Text ⒶAuto
Action_0_Tooltip ⒶSwift to fully automatic

Action_1_Type Blueprint
Action_1_Source 64895
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Key Salvage

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 64895
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 64895
Blueprint_2_Supply_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Product 64894
Blueprint_2_Products 1
Blueprint_2_Build 27