3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Auto, Safety

Firemodes

125m

Range

20.84 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

1 to 2 (60%)

Recoil X

3 to 5 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 15 13 10 10
Zombie 44 24 12 12
Animal 30 22 18 -
Structure Damage
Low Caliber
Damage
Barricade 13
Structure 13
Vehicle 25
Resource 15
Object 17

Magazines (2)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
4 x
=
100%
Tool
=
3 x
Spawn Id Spawn Name Items
6604 Vermillin Low Guns 5
6609 Vermillin High 40
6600 Vermillin Low 31
6604 Vermillin Low Guns 5
Reefer.dat
GUID 6e3aee0fe7f748eab73fc4c1449232cd
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 6608

Size_X 3
Size_Y 2

Sight 6611
Magazine 6609

Hook_Sight
Hook_Barrel

Ammo_Min 11
Ammo_Max 35

Safety
Auto

Caliber 6609

Range 125
Firerate 2
Action Trigger
Can_Aim_During_Sprint true

Player_Damage 18
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.75
Player_Skull_Multiplier .85

Zombie_Damage 40
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 30
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.75
Animal_Skull_Multiplier 1

Barricade_Damage 13
Structure_Damage 13
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 17

Durability 0.2

Spread_Aim 0.15
Spread_Hip 0.15

Recoil_Min_X -2
Recoil_Min_Y 3
Recoil_Max_X -1
Recoil_Max_Y 5

Recover_X 0.6
Recover_Y 0.7

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 6608
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 3
Blueprint_1_Build 27