5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

250m

Range

4.17 RPS

Firerate

0.175%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

3 to 4 (50%)

Recoil X

5 to 5 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 60 44 38 38
Zombie 168 69 29 29
Animal 60 44 33 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 50
Resource 30
Object 50

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
3 x
=
100%
Tool
=
4 x
Unkown.dat
GUID 2d93a1e7dff44c799ee95216c585364f
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 6612

Size_X 5
Size_Y 2

Sight 6614
Magazine 6613

Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 5
Ammo_Max 25

Safety
Semi
Auto

Caliber 6613

Range 250
Firerate 10
Action Trigger

Player_Damage 55
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.7

Animal_Damage 55
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 50
Resource_Damage 30
Object_Damage 50

Durability 0.175

Spread_Aim 0.005
Spread_Hip 0.15

Recoil_Min_X -3
Recoil_Min_Y 5
Recoil_Max_X -4
Recoil_Max_Y 5

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.015

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 6612
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27