5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
18m
Range
1.04 RPS
Firerate
0.25%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
-15 to 15 (60%)
Recoil X
45 to 55 (60%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 54 | 36 | 31 | 31 |
Zombie | 54 | 36 | 31 | 31 |
Animal | 54 | 36 | 31 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 7 |
Vehicle | 10 |
Resource | 10 |
Object | 12 |
Spawn Id | Spawn Name | Items |
---|---|---|
6616 | Easter Police High Guns | 4 |
6615 | Easter Police High | 17 |
6616 | Easter Police High Guns | 4 |
Halimaw.dat
GUID 51ab1329905d4cdf8dee22c19ae0fe93
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 6716
Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.85
Sight 6717
Magazine 113
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 1
Ammo_Max 8
Safety
Semi
Bursts 2
Caliber 8
Range 18
Firerate 40
Action Pump
Player_Damage 45
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 45
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 45
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 12
Durability 0.25
Spread_Aim 0.1
Spread_Hip 0.075
Ballistic_Steps 1
Recoil_Min_X -15
Recoil_Min_Y 45
Recoil_Max_X 15
Recoil_Max_Y 55
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 6716
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27